Re: Searching for a Mud
You still need to decide where "10" goes.
I suppose you could use the median, or even the mode, but personally I find the arithmetic mean to be the most accurate as well as the easiest to calculate - simply add up the total number of played seconds and divide it by the uptime. Thus if there are 600 played seconds and the mud has been up for 60 seconds, the average number of players is 10. Calculated over hundreds or thousands of hours uptime, it can provide a pretty reasonable average.
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