Re: Nice MMORPG MUDs-to-MMOs article
I don't see your point. As big as the gaming industry is, text games/MUDs can be a pretty small niche and still keep growing. I too think that the bulk of the problem with muds is that we've traditionally never bothered to increase our appeal, because in the olden days, we didn't have to.
Most of the muds with >10 userload are run in a professional, systematic way now. In an environment where there's this much competition, we have to actually pay attention and build a game that the players, in particular new players, can enjoy. We've tried really hard to that on Alter Aeon, and certainly the results have paid off over the last 2-3 years.
-dentin
Alter Aeon MUD
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