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Old 02-02-2014, 09:02 AM   #3
PhasmaInMachina
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Join Date: Sep 2013
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Re: LFM: Manual Combat + RP

Okay, here's a breakdown of our classic fantasy MUD (based on D&D rules) and what it offers with regard to your response as it seems like you are largely window shopping. You can find us at:


Port: 4449
Host: 208.117.43.240

Things you need:

*We have a relatively advanced PK environment, though it is very challenging and has an element of competitive risk. Most skills are manual. Some skills give automatic abilities.

*RP is enforced. There are no "chat room" elements in our game aside from a channel for newbie help and advice. You can choose to turn that on, or off as required. Rewards for outstanding player RP are common also.

*We are 100% free to play. We survive based on player donations and those donations do not translate whatsoever into in-game benefits.

Things you want:

*Though PK and the combat system is a large part of the game experience, we have an enormous world with very detailed areas for PvE including some challenging areas. Some parts of our world have never been explored. Some quests have never been found.

*Unfortunately we have classes. We don't offer the ability to "remort" as new classes. We do offer class customization options (sub-class as well as player picked traits) which you can opt to choose. Roleplay related non-standard race/class combinations are also possible.

*We have "Cabals" that are essentially guilds which are linked to PvP. There is one non-violent cabal which is largely centered around PvE and RP. All cabal entry is based upon roleplay. Unique or unusual role concepts within the cabal are applauded, if roleplayed well.

*Our MUD does have an element of killer types, though typically they are chaotic evil/chaotic neutral. Good alignments are heavily restricted in who they kill, or how they can act. Neutrals are somewhat restricted. There are negative character repercussions for consistently stepping outside RP bounds without a (really) good reason.

*Our playerbase peaks out at 45-50 in the US evenings and drops as low as 10-20 in the off-peak.

*We also are pretty active as an immortal team (comprised of volunteers from the playerbase). We have:
- Two new areas going in very soon with a third in the not too distant future, and many more in the works.
- Five new (last 6 months) Immortal run religions, with a sixth on the way.
- Immortal run quests and unanticipated DM type interactions for the players.
- New classes and races that our coders are busy with.
- Large global events and quests throughout the year.

In summary we are a fairly challenging, combat centric MUD that started as a "hack and slash" in 1994 and has since developed leaps and bounds in the areas of roleplay, exploration and questing. We are initially challenging but are extremely gratifying and offer great immersion once you get over the starting newbie hurdle. The vast majority of our community is highly encouraging to new players. I believe we hit most of your criteria and from one RP-centric player (me) to another I would recommend giving us a shot. If you get this far, thanks for your consideration.

Last edited by PhasmaInMachina : 02-03-2014 at 05:34 AM. Reason: Typos.
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