hmm. as i am keen only with lp muds and dont see where your problem is :P in lpmud that would look somthing like:
init()
{
add_action("chown","chown");
}
int chown(string str)
{
string s1,s2;
if (str)
{
scanf(str,%s %s,s1,s2);
if (!s1 || !s2) return 0;
move_object(find_object(s1),find_player(s2));
return 1;
}
return 0;
}
//just wanted to post somthing :PPP
//shame that all talks there are about anything but lpmud :(
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