There's not? What can a graphical mud do in this regard that a text-based mud can't?
It also means that profit is the main objective, and therefore 'popular' features will be the most likely candidates for inclusion.
Often so large that you can't find your friends.
I enjoy muds which focus on combat. If I want to RP, I invite some friends around and do it properly.
These things are better handled through code anyway.
This goes back to your point about backing. I can't see a game receiving major commercial backing if it's only going to target a niche audience.
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