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Old 06-04-2005, 07:06 PM   #11
Nutai
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Join Date: Jul 2004
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I think that I more or less agree with everyone else here (to a greater or lesser extent) in saying that code that has been specifically designed to support a game's RP will be beneficial, while leftovers from a converted code base that don't quite fit the IC environment obviously don't.

If there isn't some limiting factor in terms of a character's wealth, strength, magical prowess, etc. most people will eventually degrade into arguments. You want players to have freedom in their actions, but in most cases, having the success of those actions defined by (proper) code will help to avoid resentment and trouble.

Going further, if you can code in extras such as an economy that will give people opportunities for RP subjects, you can really help to enrich your roleplaying game. A large problem in most free-form roleplaying games is that no one has anything to do and no impetus to take action. If you can create a world that will impose meaningful consequences through code, you provide players with motivation to take action, which will always enrich the quality of your roleplay.
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