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Old 03-01-2006, 06:46 PM   #10
malaclypse
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Join Date: Sep 2002
Location: Santa Cruz, Ca
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From the article:
This is central to the issue for me. Much of what drives the interesting aspects of online role-playing has to do with the anonymity involved. If we take that away are we really doing the player a service in doing so?

While the benefits for mud administrators are obvious, what benefits does everyone here think the players might receive? The only one I recall the article citing is making real money trades more secure.

Then there are the issues of privacy. The microsoft system would have your information stored on their authentication servers. Add this to Larks concern above and I start to get a little uneasy. The Papillon model looks a fair bit more promising in this regard, but again I wonder how sharing a single identity across games will necessarily be a good thing.

- Ryan
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