Re: Using Triggers (Yay or Nay?)
My policy on the matter is:
This makes enforcement low-impact because the only time enforcement is necessary is when enough of a nuisance is being created that it'd come to your attention anyway.
I don't like botters, to be quite frank, but I appreciate them on a certain level because they constitute an inherent critique of my game design: to whatever extent they are successful and rewarded, this is an extent to which I have created a weak design that rewards mindless repetition over engagement.
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