Re: A Difficult Puzzle
It seems obvious that you should never have killed that girl.
At least in my Mud, she would have been planted there to rescue, not to kill.
Now that you did kill her, she or Dromit still must be the key to escape, so you should try to find a way to free her spirit.
(I assume that his hideway is somewhere else in the game, not connected to the pit, and that you only showed it to give the entire picture)?
I don't know how big your Mud is with scripts/mob_progs, but in my own game you might try begging her for forgiveness, or possibly mention Dromit's name to start her talking. Or you could try typing 'free spirit' - but that would be a cheap shot. 'Verb guessing' isn't my favorite design element.
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