Re: Developing from scratch
It's easy! It only took us 6 years to build Primordiax from scratch and write a completely new driver in PIKE, design the map, plan the gameplay, build the mudlib, write the lore, write all the help files, design and predict the economy, code a custom client, create the website...
I won't even get started on the stuff that we've had to overcome once the mud opened.
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