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Old 08-05-2010, 04:58 AM   #38
Aeran
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Join Date: May 2005
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Re: Developing from scratch

In my opinion that is making a new MUD, and is how more MUDs should be created. Even if you start from a stock MUD you should have some plans on how the game play should work and decide how to make the game a bit different from other MUDs.

I wrote earlier that a "basic MUD" is fast to create. With that I did not suggest a MUD with all features but one that got the basics but also use lot of simplifications that you would continue to develop the game on.

Did you write an actual LPC interpreter in PIKE?
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