Re: A question.
A few hours ago I started tracking bandwidth usage. I've got quite a few players who just hang out and chat, making them a rather poor benchmark, but there's a newbie who only started playing last night and he's playing pretty actively. After playing for 1 hour, 7 minutes and 40 seconds he'd received 1470848 bytes of data from the mud, which was compressed down to 100866 bytes using MCCP.
So that's an average of 362.3 bytes per second uncompressed, or 24.8 bytes per second compressed, for a period of active play. At that rate it would take me 160.8 hours to hit my 200mb bandwidth limit, or 2344.8 hours if my client supports MCCP.
EDIT: Here's the same player again over a period of exactly 2.5 hours (9000 seconds).
3945900 bytes, compressed to 467928 bytes. That's 438.4 bytes per second, compressed to 60 bytes per second. It would take 132.9 hours to reach 200mb, or 1120.4 hours using compression.
Last edited by KaVir : 05-16-2011 at 10:41 AM.
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