I don't think of player killing in an RP game as only one player killing another. It is an aspect of it, but really the most important result of PK is that a character has consequences for his actions. Of course, I also tend to think if PKs don't result in some sort of perma-death, then why have them.
I don't understand games that claim to be RP that have characters being killed every five minutes and then repoping at some safe area. That always reminds me of the Coyote and Roadrunner cartoons.
Sombalance
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