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Old 10-12-2004, 07:17 AM   #15
Auseklis
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Join Date: Aug 2004
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I've never thought of it that way. I look at suspension of disbelief as requiring internal consistency. For example, it is consistent that a plumber can throw fireballs etc because he's eating magic mushrooms that cause him to do so.

In Lusternia, we've been trying to make sure everything we create has a reason for being there. It can look stupid at first, or over the top, but if the reason that it is like that is explained believably, then it becomes more congruent with the game world. One example is a floating head mobile. Stupid on its own, but when you realise it's the floating head of an elfen who was killed by the Taint (a sort of mutagenic cloud that turns things into undead and monsters) it suddenly begins to fit the world.

Of course, you'd need a lot of explaining for dwarves with lightsabres. Although wasn't Yoda just a dwarf with a backstory?
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