Thread: Top 20 muds
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Old 01-16-2003, 05:46 PM   #42
thelenian
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It is mostly a zero-sum game, actually. From an economic standpoint, if we view players as units of wealth, the only creation of wealth comes from players new to MUDding. Now, let's say that TMS creates 50 new units of wealth (attracts 50 new people to MUDding) per month. The most any other given MUD can gain per month without drawing directly from another is the amount of wealth created every month. Even this can be viewed as denying income to other MUDs that would otherwise have gotten those players.

It's simple, really. New members to the list do not facilitate more creation of wealth (unless they start buying TMS adspace on mpogd or something), therefore unless they draw exactly 0 players, or run at a net loss, they are further dividing the resources of the site.
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