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Old 07-01-2004, 07:19 AM   #3
Jazuela
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Join Date: Apr 2002
Location: New England
Posts: 849
Jazuela will become famous soon enoughJazuela will become famous soon enough
Molly, what Danish describes has little to do with his game being an RP mud, but more the codebase. It sounds more like a MUSH from the very little I understand of those.

Armageddon - according to its own admin, its players, and what seems to be a rather large contingency of readers here, is decisively a hard-core RP mud. It does not involve the use of admin-controlled dicerolls. And heh - the game limitations won't allow you to type out 8-line emotes. 4 lines is the max - and most people stick with between 1 and 2, adding a "neato" long one for dramatic effect when appropriate.

All the "number stuff" is hidden within the code. The player has the ability to see only certain stats - hps, mana, stamina, stun - and even those won't be visible unless the player sets their "infobar" or prompt line to see them. While it does't run flawlessly or effortlessly, it isn't a turn-based game, nor one where you have to wait for an admin to toss a pair of dice to determine the outcome of things.

If you are really all that curious about the differences between H&S and RP games and the mechanics involved in running/playing them - I suggest you try a few different types of RP games. But just keep in mind - they usually have a much steeper learning curve than the "usual" H&S, so you might need to be patient with yourself and give yourself at least a week to get immersed in the RP.
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