Thread: Mass Wars
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Old 05-08-2002, 10:44 PM   #3
diaskeaus
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Join Date: May 2002
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I've thought of two possible scenarios.

1) An actual use for wilderness areas. Say you have an army of 100 mobs, and perhaps five players. First designate how many mobs and players can be in one room, so I would say 20 perhaps. You spread out the 100 over several rooms, say six rooms, with a direct commander who controls all action though a group command system, either to move forward or backward.

When the players march onto the battlefield, they are listed into one of the groups, which are placed in certain rooms. If they want to move around, they can do so if there is room in the battlefield. When the battle begins, the troops move forward. As a player, you have to choice to move in the direction the army is moving. So if everyone is moving east, then you can also move east and join the battle. Soon enough, you meet the enemy, and are presented with the command of whether to engage or not. If you engage, you are pitted with one of the enemies on the screen. If you don't make a choice fast enough, you are automatically engaged. If you are engaged, you can also retreat (or flee) back to safer ground. Of course, if there isn't room behind you, then you are stuck in the fray, just like in a real battle.

If you know how to do battle really well (ie: you are a fast surveyer), you can survey the battle for potential threats, and engage (insert name) on your own. You could also consider enemies to see if they match your own strength, to see who could win. Of course, this depends on how fast you as a player can process information and how fast you can type. Lagging would be a hinderance, but it usually is anyway.

The battle could be over a disagreement or land squabbles. Say, if you create X number of wilderness areas, and you as a Lord want those to build homes or buildings or streets on, then you may have to fight someone for those. Also, battles don't always need to take place over wilderness areas, they can also take place on ordinary streets. Movement might be a little trickier because everyone isn't moving in the same direction. It would make it interesting if buildings and objects were destructable, because then in a war you could destroy obstacles in your path.

2) The other idea, of course, is to hold battles over temporary rooms, created as the sole purpose of a battle, that are created at the start of the battle, and destroyed at the end of the battle. This might save on server restrictions. Ideally in a game where battles take place, players or NPCs controlled by IMMs could conquer specific places deemed conquerable, which I will call Kingdoms, for now. If you, as a player, stumble upon one of these up-for-grab kingdoms, you can assault it with an army you control or that you hire, and try and take it by force. A really interesting twist on things would be to make everything in the mudding world of your game up-for-grabs, towns, homes, castles, anything. Then, those ridiculous town guards in Asgard might actually mean something important, like actually protecting the town.
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