Re: Death
Funny you would say this, because I thought something similar. It seems to me that the trend in gaming these days is almost meaningless death. In games like WoW and City of Heroes, it is pretty much a teleport spell back to your bind point.
Unfortunately, players seem to be demanding low-penalty death, and then they wonder why the games they play have lost some of their emotional impact.
I don't believe in permadeath (for a variety of reasons I won't go into here so I don't derail things in that direction), but I do prefer games where death matters and is a significant setback. Otherwise, advancement is nothing but a time commitment with no connection to skill at all.
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