This touches a bit on my earlier proposal for PTP - player transport protocol. Ignoring the social problems this kind of thing creates, it would be interesting to create the framework for a multi-MUD game and an administrative collection of IMPs who work together to maintain building/coding standards and inter-operability to allow all of their players to hop from one world and engine to another.
Perhaps this is what you're thinking of? I'm still not clear as to what you mean; your statements have been interpreted a few different ways now.
-Visk
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