Re: Looking For a complex Mud
I know that TSOY will meet some of that depth but there's no chance a single person could wreak the kind of havoc you're describing. Can't see any game creating any depth at all either allowing or even finding a way to allow a player to do so. The kind of complexity you're talking about is the result of a economic and technologically advanced society and the greater the complexity the less the ability or likelihood that a single person can f*ck the whole thing up at least in the manner you're talking about.
Even if it were possible, and I don't believe it is (for one thing, such an economic system couldn't be "player run" without a massive playerbase but that's another discussion altogether), my suggestion would be that you start your own game, put in all the effort needed to create the kind of economic infrastructure and function you're talking about, then see if you're willing to let a player just come in and screw it all up and come back here and tell us all about it.
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