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Old 06-16-2008, 06:55 PM   #28
MikeRozak
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Join Date: Dec 2007
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Re: custom clients. Good or bad?

Some of the most successful games (of genres) have been simplified/revised games targeted at non-core games.

For example:

Real-time strategy games - Real strategy games (from Avalon Hill) took hours per move, and all sorts of complicated rules. The same complexity was included in the computer equivalents. Then RTS was invented, which is a strategy game that's targeted at non-strategy-game players.

Myst - You could think of it as a redesigned/simplified adventure game.

Runescape - A simple MMORPG with crappy graphics. Real MMORPG players despise it. Runescape has 9M players.

Adventurequest and friends - A very simple CRPG with anime graphics. Heaps of players.
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