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Old 12-29-2004, 12:16 PM   #47
dragon master
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Join Date: Apr 2004
Posts: 106
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I would have to say that Arm and Threshold are completely different types of games RP wise. Most of the people I know who enjoy playing RPIs and have played Threshold, don't like it. It isn't the same type of game at all.
And as for the whole "non-permadeath to increase immersion" thing, if people never die in the world, than I'm taking it that new people are never born either? Otherwise the world population would have serious problems. No such thing as assassins in such a world, why kill somebody when they pop back up? Necromancers(a class in Threshold IIRC) would have problems to if all their corpses jumped back up and started attacking them. There wouldn't be too much war, as it would last forever as soldiers got back up and continued fighting and eventually people would get bored, and realize nothing was going to happen. There would be no sense of courage really as people wouldn't be worried about doing something dangerous since they could pop back up all fine and dandy.

A mud could be set up so that the lack of permadeath increases immersion, but Threshold wasn't done that way, the permadeath was not included so that players would not have to make new characters when they died.
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