Re: What to do about old content?
When I worked on Dark Castle, I revamped a number of zones because the writing was so appalling and it ended up being a LOT of fun to do.
On Armageddon, I've rewritten several zones -- the most challenging was with a major city (Allanak), and managing to do so in a way that didn't interrupt play and making it part of a plot line was difficult, but we managed to pull it off. Another approach I've employed on there has been to introduce a rewritten zone (Tuluk) first in skeletal, unbuilt state and slowly move it towards the builder's overall idea.
The only time we've actually scrapped a zone, we had an earthquake (the same one that affected the major city, actually) that explained its disappearance.
|