View Single Post
Old 08-22-2008, 01:20 AM   #1
Razan
New Member
 
Join Date: May 2008
Posts: 3
Razan is on a distinguished road
How do YOU edit source on your MUD?

So this issue came up recently with some of our immortals looking for better ways to edit code. We run a highly customized LPC MUD where basically you 'ed' files then load them and clone them. Some of us (myself included) using Linux/*nix/Mac (BSD) have been using Tinyfugue w/ some macros to download our files by copying them to a public web address, shelling out and 'wget'ting the file locally, then throwing up 'vi' on it to edit the source. It works great, but kind of requires you have a command prompt and text editor of that sort. Furthermore, not all of our wizards are Unix people and I'd prefer not to be an OS bigot to them.

So how are you guys editing your source? I can't imagine going back to editing using 'ed' and it's painful to watch some of our wizards do it. I'd prefer ideas for ways you address this that don't involve a custom client your MUD uses (while I'm envious of how cool that might be, it's not particularly portable).

Thoughts?

- Razan d'Tsunami ()
Razan is offline   Reply With Quote