Too true, Pasano. And just as no plan of attack survives contact with the enemy, it is also true that no carefully planned plot survives contact with the players.
It's great to have a direction you want to go, but even better to let the players steer as they can, because they may take you in new and unexpected directions.
DISCLAIMER: The directions may also lead to unpleasant outcomes for the players. That's fine too. Letting players influence changes in storylines should not merely mean letting them change it so it works out well for them all the time. It should also have the balance of occasionally working against them.
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