Locking skills behind guilds?
So, I've noticed a trend for a lot of RP games where skills, or even entire classes, are locked into a single roleplay group.
Commonly a guild, they're often led by a single person or group of people.
It seems to me that this limits the rp of people who want to strike out on their own or lead their own group of people.
In addition, it seems to give individuals far too much power over the progression of other players' characters.
Opinions? Thoughts? Arguments for or against the system?
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