This is the problem I surmised existed w/o even having to log on to see it. The specialty items (that supposedly have no impact on gameplay) become the driving force behind wanton PK.
I have never really cared for PK environments; muds that demand roleplaying, in-character motivation, and a series of lesser actions leading up to PK at least make sense to me and are thus more palatable. Ambushing less experienced players to extort them for powerful items is an atrocious environment in my opinion.
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