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Old 05-27-2009, 08:37 AM   #1
Big Grig
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Cool Has anyone ever used this system?

Hello all,

I work on a system where there is an automatic questing system. I can set it up where the player has to kill a mobile, find a mobile, find a room, find an object, or give an object to a mobile.

I find that the possibilities are pretty endless with this system as far as being able to incorporate the quests with existing zones. As well as being able to create new mobiles for either social aspects of a quest, or a target mob to kill.

The rewards for the quests are pretty endless as well. I mean right now I am trying to create a whole system to replace the typical grind of experience points by killing a mobile. So, the reward is experience points, gold, and new player equipment. However, it could really be anything including quest points that can be exchanged for special equipment or just give out some new cool item.

Well, with all that being said. Has anyone ever used a system like this?

I’m looking for ideas on what I can do as far as using the quests as an alternate leveling system. Thanks in advance for any feed back!

-G
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