View Single Post
Old 09-18-2014, 10:13 AM   #7
plamzi
Senior Member
 
Join Date: Nov 2009
Home MUD: bedlam.mudportal.com:9000
Home MUD: www.mudportal.com
Posts: 292
plamzi is on a distinguished road
Re: Using Triggers (Yay or Nay?)

The point Elsalvador is making is that if scripting allows techy users to do better than their peers with less effort, then the game becomes a coding competition, and non-techy users will inevitably feel at a disadvantage.

A game doesn't have to *require* people to script, all it needs to do is cultivate the impression that the only way to "max out" your character is to learn to code.

Rather than fight scripting and botting in the policy as some do, I chose to try and make automation easy even for non-coders.

Automation has many flavors. Things that increase utility and allow players to focus on making the intelligent decisions should be built into the server. Scripts for affliction/cure tracking can't really be separated out from combat in a PK context, can they? It is natural that PK-heavy games would be more prone to try and limit scripting, if they don't want the game to turn into a "one uber-geek to rule them all".
plamzi is offline   Reply With Quote