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Old 08-21-2002, 03:29 PM   #5
Loriel
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Join Date: May 2002
Posts: 49
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You probably need to start by defining your aims - is it just to see what is involved in setting up a mud, or a "trial run" to learn enough about coding and building to open a real mud later, or is it intended to grow into a real mud ?

You also need to look at what you have available - time, money, skills, hardware, potential staff etc.

It's always useful to get some experience first, by acting as an immortal on somebody else's mud before starting your own.

Now for some more concrete suggestions:
You'll need to find somewhere to run it. Whilst it's possible to run a mud on Windows, it's much better to use *nix, so you need to make your decision what to use:
Home PC with Windows - in which case get a windows C compiler
Home PC with cygwin - in which case download and install cygwin, and learn enough unix to handle it
Home PC with linux - unless you already have linux installed, obtain a copy, install it, and learn enough to use it
Rent (or obtain for free) a linux shell account (again learn enough linux/unix to use it)

Assuming you are not starting your mud from scratch, the next step is to choose, obtain and install a codebase (or to use LPC and choose, obtain and install a mudlib and driver).

Choice is difficult to advise you on. Possibly the simplest is to choose the one you've liked most as a player, or to choose one of the widely used diku-derivatives (circle, smaug, rom etc).

Kyndig () has a good selection of codebases to download, though in some cases there are also sites devoted to particular codebases.

There are other possibilities, but this covers the 'usual' way to get started.
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