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Old 04-09-2013, 10:06 PM   #16
Verbannon
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Join Date: Feb 2013
Location: Florida-Where no Tourist has gone before.
Home MUD: Shadowgate
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Re: Do MUDs need to be "brought into the 21st century"

In my opinion what is really needed is some way to play muds off a browser that non Pay to play mud can access. The biggest barrier in my opinion to increasing a Mud's population is quite simply the inconvenience of having to download a client. It might sound petty but inconvenience is a huge barrier. Because when trying to attract new players Muds aren't competing with the likes of World of WArcraft or anything like that. Muds are competing with the likes of Runescape and Kongregate and the other millions of relatively easy to access games meant to mostly pass the time. Mud do have the potential to lead to far deeper experiences, especially in regards to roleplay, but still people need to try muds before they have any chance of 'liking' muds. And they are far more likely to try a mud if it doesn't require a prior download.

Thats like the only modernization I think MUDs need.
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