Re: The Lost Cause of Magic
The OP mentioned spells such as 'fireball' and 'magic missile', which suggested to me some sort of actual game system. I'm not sure I'd consider "collaborative storytelling" to be a "game system" though, as such games tend to heavily de-emphasise rules and statistics.
Obviously if you're just making up a story as you go along, you can invent anything you like. I'm not really sure if there are any specific solutions for that sort of scenario other than "try and be creative".
How do you plan to implement a coded mechanic that isn't quantifiable?
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