Thread: Good vs. Evil
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Old 06-14-2002, 02:48 PM   #12
Jazuela
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Join Date: Apr 2002
Location: New England
Posts: 849
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If that is the case, then it should be acknowledged that every character that exists in the game I play is evil. The whole socio-political-religious theme of the game is this:

Light perspective:
Light worships twin gods, who bring the sun and wind to the world. Dark is a stain on the sun, masking its glory and killing the plantlife and is therefore evil, as are all its inhabitants, who *must* be either destroyed, converted by force if necessary, or otherwise neutered.

Dark perspective:
Dark worships one goddess, who brings delicious cooling shade to filter the sun which threatens to burn the world to cinders. Light is blinding and destructive, a threat to the peaceful and structured world of the dark, and is therefore evil including all its inhabitants, who *must* be either destroyed, converted by force if deemed worthy, or otherwise neutered.

Twilight perspective:
Twilight worships another goddess, whose hand rules the natural world - forests, oceans, creatures (including sentient inhabitants), and the Balance between light and dark. Neither light nor dark are intrinsically evil on their own, but one's domination over the other is evil, and therefore both sides must constantly be kept in check - much to the dismay and disgust of both sides.

Then there's the Islanders, who revere their ancestors, and believe that ANY worship of ANY gods is evil because it creates struggle and war and competition for dominance.

The gods themselves are rumored to be the manifistations of the "ultimate powers" of Light and Dark, with twilight created after the fact when it looked like each side was going to destroy the entire world in their neverending stuggle for dominance.

In the game I play, ALL sides are evil to someone, and ALL sides are good to someone. It depends strictly on what side you're on. This isn't subject to "real world morals and ethics." The world is self-sustaining and its concepts created specifically and uniquely for the game. What "you" as a player or observer consider evil or good is completely irrelevent. What "modern real-world" society thinks is evil or good is also completely irrelevent, in the context of this particular game.

R
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