Re: Triggers, scripts, and bots
Every mud should be designed with its target audience in mind, and a competitive mud is generally aimed at (and will attract) competitive players.
Pseudo psychology aside, you shouldn't put your players in a position where they are forced to compromise, particularly in such a no-win situation as this: they play the mud for fun, because they enjoy competitive games - if they have to sacrifice their fun in order to be competitive, you remove their reason for playing in the first place.
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