Then I'd be at a disadvantage. What I'd probably do is move some junk into my offense hand until I had enough to build up a reasonable defence, then clear the offense hand with a weak jihad (particularly if someone had attacked me, as it'd force them to shift back to rebuilding their defence) and start building up a proper offense. If I was still struggling after three or four turns I'd burn a resource I didn't need to bluff an attack, hopefully giving the impression that I was in fighting shape and encouraging my opponent/s to waste resources pumping up their defences.
Of course that wouldn't help one-on-one against a player who goes pure offense...but if you think they're going to do that, and you have a bad hand, you could call their bluff and go for a pure offense as well. You'd both die, resulting in a draw.
It's not really a case of chance punishing tactical decisions, but rather the tactical decisions having to take into account (and make the most of) the resources that chance has given you.
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