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Old 04-11-2006, 03:23 AM   #83
DonathinFrye
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Join Date: Dec 2005
Name: Donathin Frye
Location: Columbus, OH
Home MUD: Optional Realities
Home MUD: Atonement RPI
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We aren't talking about IRE players, though, we are talking about complex MUD combat systems - if IRE has fostered a combat environment that encourages or causes a large amount of reliance on scripting, then that is very different than what most PvP MUDs which I have encountered(which is to say, a very, very, very large amount), as most PvP focused MUDs try to discourage scripting for the previously posted reasons.

Yes, it might be fun for the MUDer to write scripts and compare scripts - however, again, the target there is for the average MUDer and not necessarily the MUDer seeking a game whose point itself is the PvP combat. As most PvPers will say(and they do say in forums and online conventions), heavy use of scripting certainly takes away from the adrenaline rush and immediate excitement.

Naturally, opinions on this will differ - especially if you are used to PvP on a MUD that fosters the use of heavy scripting.

It is obvious that you and I will differ in our opinions of whether or not heavy scripting is a positive force for a MUD combat system, but you do not even need to look further than this very thread to see that others agree that heavy scripting can (and should) be discouraged for advanced combat systems.
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