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Old 02-23-2005, 07:20 PM   #9
Burr
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Join Date: Apr 2002
Posts: 123
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Well, for a start, here is how I would expand your categories of relevant fighter attributes:


1.a) Those who are mindless (e.g., zombie)
1.b) Those who are careless (e.g., berzerker)
1.b) Those who are instinctive (e.g., werewolf)
1.c) Those who are intuitive (e.g., thug)
1.c) Those who are calculative (e.g., assassin)


2.a) Those who are notably threatened
2.b) Those who aren't notably threatened

3.a) Those who can notably threaten
3.b) Those who can't notably threaten


4.a) Those who perceive their opposition as short-term rivals
4.b) Those who perceive their opposition as long-term enemies

5.a) Those who believe their opposition perceives them as short-term rivals
/*5.b) Those who believe their opposition perceives them as long-term enemies*/


Hopefully some of the combinations can be collapsed, as there are 80 total combinations at present.

*Edit: Actually, 5.b can probably be ignored. If you perceive that your opposition perceives you as a long-term enemy, then you probably will treat your opposition as the same as a matter of practicality, even if that is not how you would prefer it. A pacifist may disagree, but what few pacifists there are in a combat-heavy mud could be handled as special cases.

5.a cannot be similarly ignored for all cases, at least not on first inspection, because someone who perceives their opposition as a long-term enemy, but believes themselves to be perceived otherwise, may take advantage of this in their strategy and tactics.

4.a and 4.b can be ignored when in combination with 2.b, as neither will be relevant to someone who can't be threatened by their opposition in the first place.
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