Ho ho ho, I think we lost a bit of my point with the whole Mario thing. The point was that enjoyment is not limited by the belief of the system. A plumber shooting fireballs and warping through pipes is silly no matter how you try to justify it with consistency and expectation. Frankly all of this is within the scope of the story because the designers wanted it to be -- no real reason is given nor is any required.
In nearly every subsequent game Nintendo has broken its series consistency by adding and removing features to come up with something fun. There are no hard and fast rules like "thou shalt see no blue hedgehogs" or "thou shalt not allow non-pirate humans to wield 30lb swords". The one and only question is "does it make it fun?"
Ever hear of Super Smash Bros? Yeah, it was a pretty lame game. But lots of fun.
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