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Old 04-21-2005, 07:16 PM   #1
Raewyn
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Join Date: Feb 2005
Location: Chicago, Illinois
Posts: 8
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Dear TMS members,

In your opinion, what would be the best "look and feel" that a text-based MUD could possibly give you? Obviously, it is different than looking at two oak desks (or something similar), where one is stained and polished and the other is simply bare.  Text-based worlds are also interactive and may or may not have the ability to be read like one would read a book. So, how do you get around it?

Specifically, when just looking at rooms and objects in a MUD, what do you like to see as a first impression? Do the room lines have to be a certain length? What kind of colors do you like to see (and do they make a difference?)? Does the type and placement of color have an effect on your perception of the game (red room title, green exits, for example)? Do items have to be descriptive, or does 'green fern' suffice?


If it is not going to be a picture, what is the next best thing you can do with a thousand words?

Thank you! :)

Raewyn

Edit (04/21) - Apologies, after reading it again it no longer looked like a newbie question. :( (Does simply being a newbie count?) :)
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