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Old 04-22-2005, 02:52 PM   #10
Ashon
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First off, Interesting read's KaVir!

I'm going to draw a middle point here. I think when most Head Builders layout that the use of you is forbidden. They are worried about the Builder forcing an emotion, or thought on the character that may not mesh with the players view of their character. They may not be able to express that this is what they mean when the say, "Don't use you in building".

You stand in an apparently empty hallway. Is a good description as far as I'm concerned. But then I'm into light on the description camp.

Of course, using you is completely different when the game and the character are responsive to the world around you. Recently we've discussed a system that hooks into our senses code, wherein, if the characters go around eating a lot of bitter foods, they will start to increase a bitterness enjoyment variable. So when they use a bitter food, the character might get a message stating: You enjoy the bitter beer. Whereas a character without a high bitter enjoyment would get a message stating: The bitterness in the beer makes you pucker. (or whatever).

In this case, where through interaction with the environment the player influences the feelings of the character, I feel it is appropriate to give force feelings and emotions on the character/player.
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