Re: How many muds have permadeath?
Surely that should depend on the game's theme? I can think of various themes within which no-exception permadeath would actually be unrealistic - for example:
Highlander: Decapitation is the only way to die.
Mummy (WoD RPG 2nd edition version): If killed, your (two) spirits live on, and can restore your body.
Altered Carbon (novel): Your memories are stored in a spinal implant, and can be downloaded into new bodies.
In my opinion, any of the above could provide interesting themes for a roleplaying mud.
Once again I'd have to disagree on classes being inherently unrealistic - it really depends on what they represent. In fact I discussed this issue a couple of weeks ago:
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