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Old 09-11-2006, 04:01 PM   #15
Baram
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Join Date: Jan 2006
Location: Seoul
Home MUD: Tears of Polaris
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That's always bothered me as well, how X race is always used for Y class(or set of skills) because of it's stats.

In an attempt to at least curb this slightly Ilyrias will be giving players 10 stat points to allocate as they wish at creation(a hard max of 18 on any one stat). Our stats also don't translate 1-1 with IG effects, for example Constitution plays a large part in your health, but agility also plays a part in it while also effecting your ability to dodge incoming attacks. The hope is that doing things this way will at least make it so a few different races will be used, instead of always the same one, for different sets of skills. Of course that opens up min/maxing which is why almost nothing is 100% based off a single stat, making the well rounded stats better in some ways than someone that has one 18. Of course each race has a base set of stats, but you get some customization from there(so playing an orc mage would be possible without a HUGE disadvantage... if we had orcs that is).
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