Re: Spell Components System
Yeah, that's very similar to something that I would enjoy minus the guessing parts. While I like exploration a ton, I don't really like guessing at what my character can do, but ultimately, I think that has a lot to do with preference and game setting. Maybe if magic wasn't well-developed or well-studied, everyone would be guessing and experimenting. If it was a powerful force that was extremely structured, though, I wouldn't like the guessing game.
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