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Old 03-18-2009, 06:18 AM   #40
KaVir
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Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
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Re: Revolutionary New OLC and Scripting

The comment you wrote within the code claims that two of your functions are derived from the MOBprograms code, and indeed one of those functions includes exactly the same 3-line comment (word for word) as the Merc 2.2 version, describing what it does.

However the degree of inspiration and derivation isn't the issue here. All I'm pointing out is that your Nimud scripts were based on the MOBprograms code shipped with Merc 2.2, which means you couldn't have started work on them until Merc 2.2 had been released on 24th November 1993. However that is a moot point anyway, as you state within the code that you started work on the Nimud scripts 7th May 1994.

We're talking about The Isles here, not Cthulhu MUD. From the distribution file that came with the first version of The Isles:

"The Isles is a modified Merc 2.2 source code, with many features not present in the original Merc source."

"We wanted a different system altogether, and we were pretty sure that this feature (present in CthulhuMUD, a long gone god) would be the ticket."

"Changed armor to resemble (vaguely) the CthulhuMUD/Aldara3 setup (damagable)."


However once again this isn't important to the point in question, which is whether or not DG Scripts copied parts of the Nimud Scripts as you have suggested.

We know that Worlds of Carnage was the first Diku to implement a scripting system. That system inspired others, including Cythera, LegendMUD, and the version implemented in Merc 2.2. It is possible (although this is only speculation) that Death's Gate MUD also drew some inspiration from Worlds of Carnage, but it couldn't have copied the Nimud scripting system because it predates it.
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