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Old 02-16-2003, 08:54 AM   #5
Loriel
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Join Date: May 2002
Posts: 49
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You seem to be contradicting yourself somewhat.

Most LP muds are designed with the lack of persistence in mind - and isn't it a rather wider feature of muds than just being LP (I don't recall seeing much persistence in Dikurivatives) ?

For example, when you kill Joe the bartender, he doesn't usually stay dead, but he reappears next reset, or next reboot, for somebody else to kill (or to resume serving drinks at the bar).  Having him stay permanently dead would introduce interesting changes to the style of the mud, but it wouldn't be to the taste of everybody. It's certainly more "realistic", but doesn't appear to suit the "multi user" aspect of muds if only one person gets the chance to kill him.

It's not particularly difficult to add limited persistence to any LP mud, though if you want "full" persistence it does appear that DGD would be the best way to go.

It probably comes back to good design - work out what you want to do, and then choose the right tools for the job.  DGD would be the right tool in some cases, but not all.
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