Re: Diminishing returns formula
There are, of course, many ways to implement diminishing returns. This one is fairly "mild" compared to some. For example, Eve Online has each skill level cost 2^2.5 more than the previous (which is a factor of roughly 5.65). So, for your 20 pt example, the progression would go: 20, 113, 640, 3620, 20480 (skills only have 5 levels).
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