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Old 09-15-2010, 09:57 PM   #1
Kitriel
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Join Date: Jul 2010
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Skill/Spell Damage

Hello all.

I'm making this post to gather some results from you game developers out there that have made a mud(or any game for that matter) from scratch.

My question/thoughts are more along the lines of how you came up with a skill or spells damage/healing. Did you create a random number and run with it, changing it as the game evolved. Did you base it off of the mob table you had previously set up? Did you have various ranks(such as what WoW does)? Or did you base the value off of another value, perhaps a percentage of said value? Did the value scale as you leveled or did it become obsolete after a certain level/obtaining a bigger/better skill/spell?

Just some thoughts of mine I had banging around my head and I was wondering what you all did or thought of doing. (Keep in mind this is for non-weapon related skills/spells, as if the ability is based off of a weapon it should use the weapons damage as the variable )

Thanks for taking your time to read this(and hopefully respond),

-Kitriel
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