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Old 09-17-2009, 08:27 PM   #2
Newworlds
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Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,425
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Re: RPI, RPE, and Roleplay

The following is an excerpt written by Proph1515 that I am bringing here for critique.
Can you show evidence of this origin?
Again, there is no evidence of this origin. Most of the evidence comes from posts on TMS and at the now defunct website that has been changed since its inception. Even the website, when operational, couldn't agree to a set standard of defined terms. Hence the heated debate in the above link and following quote.
Another reason why the term is ambiguous and another should be selected. Perhaps RPG-19.
Disagreed. No evidence of this.
With so many categories why have a group. Essentially you have roleplaying games that claim they are intensive. But that is arbitrary. I could play any of them and claim they are boring, rudimentary, slow, lack anything but pk and tons of time wasted using scripts to do crafting, lack global roleplay, and destroy long term roleplay storyline through permadeath. But even so it would only be one opinion not fact. As you may or may not know, this is the reason there is so much debate over who is a good actor. It is arbitrary. Giving this group a more copyrightable name would do wonders for clarity.

No, that term is usable by ANY MUD that the players feel is Role-Play Intensive or RPI.
Every term in the above paragraph is clear and defined except RPI. Roly-Play Intensive is not and could be used by anyone as there is no standard for Intensity.
Difference. NFL is copyrighted and trademarked. It is a term for a club. A league if you will. A highschool team or college team is high school or collegiate. This is a poor example.
Never heard of this term, ever. Even so. Role-Play Oriented denotes a game that is merely oriented in roleplay but doesn't require it. Similar to RP encouraged. It was your way of saying, hey guys, nice try but you know...you're not quite there yet. Which is false egotism since there is nothing inherently great about having only skills in a game. In fact, lacking Guilds would be notoriously lacking in roleplay as you lose groups. Like making a game with all rogues. You are limited to one class instead of several. We'll get into the downfall of these types of MUD functions and how they hurt rather than help RP later though.
The problem you fail to see is that most if not all roleplay enforced MUDs and MUSHes and PK MUDs especially are severely intense.

So here we have a grand total of 5 games. 2 of which have tiny playerbases, another 2 are combat and pk oriented and finally the one that has a playerbase and isn't combat oriented still is based on borging skills and crafts and limited to Tolkien's book.

Perhaps you should keep RPI just make sure the identification is Role Play Isildur.
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