View Single Post
Old 10-31-2012, 05:08 AM   #20
jeremystratton
New Member
 
Join Date: Jul 2012
Posts: 7
jeremystratton is on a distinguished road
Re: Advanced AI in MUDs

I think Guild Wars 2 has shown that an overwhelming number of people like it, or at the worst, it doesn't interfere with those that don't care.

In the world of graphical MMOs, mobs behaved pretty much like they do in MUDs, except for GW2 now.

They built events around completely circular activities that NPCs undertake, and many of them interact with each other during part of each of their separate activities.

An NPC tells his son to get a boar head for a feast while he goes and gets wood for a fire. They play out all those actions; each getting into more activities, to eventually come back around to the beginning.

I like that, especially in a world that tries to be a world and not a videogame. In that sense, it always affects the players.
jeremystratton is offline   Reply With Quote