Re: Avoiding mistakes in char gen/early game
First off Svarn welcome to TMS. Good topic.
I'm going to play devil's advocate here a bit and say that MUDs in a sense are designed for you to fail. Much of the fun of playing a long-form game like a MUD is learning its intricacies, and in a large sense that means you'll need to lose before you win.
I admit there is a genuine problem that most muds don't make losing very interesting, so that when you do lose it feels more like punishment than what it is -- a step on your road to winning.
There are some muds that have taken positive steps in easing the game for new players, for example those that allow you to reroll or redesign your character in play, such as God Wars II and Legends of Karinth (last time I checked). I think Blood Dusk lets you shuffle skill slots as well. There probably are other muds like this, hopefully a few more will come up in the thread.
|